Pirates Paradise
Match gems, battle pirate bosses, and hunt hidden treasure in Pirate’s Paradise—a cloud‑connected, social match‑3 adventure for iOS & Android.

Project Title
Pirate’s Paradise – Match‑3 Adventure with Treasure Hunts & Boss Battles
Industry
Mobile Gaming / Free‑to‑Play Entertainment
Technologies & Tools
Unity (C#), PlayFab backend, Get Social community toolkit, Facebook SDK for social sharing & invites, Unity IAP for monetization, App Store & Google Play services
Client
Internal IP – developed and published by Apps By TAP to demonstrate our end‑to‑end capability in building, operating, and scaling live‑ops‑driven mobile games.
Challenges
Engaging core loop: Stand out in a crowded match‑3 market by adding fresh pirate mechanics.
Live‑ops readiness: Cloud saves, and segmented offers without heavy DevOps overhead.
Social virality: Encourage organic growth through invites, leaderboards, and shareable moments.
Balanced monetization: Optional IAP, and fair progression to maintain player goodwill.
Solution
Pirate‑Themed Gameplay Layer
Hidden Treasure Chests randomly embed bonus objectives; clearing them unlocks side‑quest islands.
Boss Battles: Every 20 levels, a pirate captain blocks progress.Cloud‑Connected Backend (PlayFab)
Player profiles, inventory, and A/B‑test configurations live in the cloud, enabling weekend event pushes with zero client update.Community & Viral Hooks
Get Social feeds show friends’ level milestones and allow one‑tap gifting of boosters.
Facebook SDK supports screenshot sharing and invite bonuses.Fair Monetization
Unity IAP power up bundles—all optional, with generous daily rewards to keep free players engaged.Continuous Delivery Pipeline
Unity Cloud Build + PlayFab automation lets designers push new islands or tweak drop rates without full app re‑submission.
Results
Provided Apps By TAP with a proven live‑ops framework now repurposed in later client projects.
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